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|Title: ||The impact of ongoing monetization tools on the sustainability of online free-to-play game services|
|Authors: ||Alexander Michael Erlebach|
|Keywords: ||Game Monetization|
Free to Play
Game as a Service
|Issue Date: ||2021|
|Publisher: ||Bangkok University|
|Abstract: ||In the current online game market, freely accessible products struggle to attract, keep and monetize users. This paper creates and applies a new framework to measure the impact of monetization tools on performance indicators for sustainability in online Free Play game services.
The center of the study is a 9-month-old active video game case. Monetization Tools and Performance Indicators that represent a game's sustainability are defined and clustered. The game data is used to find correlations between the Tools and the Indicators by conducting a Linear Regression and ultimately finding out how game companies can predict sustainability through changes in monetization tools.
The outcome is that Monetization Tools can have a substantial impact on the average revenue made by paying users. Especially In-Game events that offer exclusive, time-limited content have a significant effect on the sustainable growth of game service.
Monetization Tools can also have a non-monetary positive or negative effect on a game service's ongoing success. The resulting change in player retention and the number of first-time purchases can boost or damage a game's long-term success, making this paper's findings interesting for practical implementation.|
|Description: ||Independent Study (M.M.)--Business Innovation, Graduate School, Bangkok University, 2021|
|Advisor(s): ||Ronald Vatananan-Thesenvitz|
|Appears in Collections:||Independent Studies - Master|
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